Game physics

Results: 216



#Item
71Computational physics / Mechanics / Collision detection / Physics engine / Collision / Rigid body / Coherence / Sweep and prune / Physics / Video game development / Introductory physics

Anatomy of a physics engine Alan Hazelden http://www.draknek.org/ Who am I?

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Source URL: www.draknek.org

Language: English - Date: 2010-03-17 19:39:52
72Computing / Software development / Computer graphics / 3D computer graphics / Collision detection / Introductory physics / Sweep and prune / Physics engine / Collision / Computational physics / Physics / Video game development

Realtime Physics Simulation Alan Hazelden 4th Year CS student http://www.draknek.org/

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Source URL: www.draknek.org

Language: English - Date: 2009-03-01 19:41:43
73Video game development / Computational physics / Collision detection / Introductory physics / Mechanics / Polyhedron / Collision / Interpenetration / Cuboid / Geometry / Physics / Convex geometry

Physics and Collision Detection Alan Hazelden http://www.draknek.org/ Required knowledge

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Source URL: www.draknek.org

Language: English - Date: 2010-03-16 20:04:05
74Computing / Physics / Computer graphics / Collision detection / 3D computer graphics / Sweep and prune / Physics engine / Dynamical simulation / Octree / Computational physics / Video game development / Software development

Real-Time Physics Simulation Alan Hazelden http://www.draknek.org/ Who am I?

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Source URL: www.draknek.org

Language: English - Date: 2010-03-16 20:17:20
75Coaxial cable / Electronic Arts / Physics / Software development / Video game development / Dipole / Electromagnetism

Antenna price sheet

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Source URL: www.alphadeltacom.com

Language: English - Date: 2014-10-02 14:29:51
76Robot / Simulation / Webots / Humanoid robot / Physics engine / Game engine / ARGOS / Computing / AnyKode Marilou / Video game development / Operations research / Robotics

Swarm Intell:271–295 DOIs11721ARGoS: a modular, parallel, multi-engine simulator for multi-robot systems Carlo Pinciroli · Vito Trianni · Rehan O’Grady · Giovanni Pini · Arne Brutsch

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Source URL: code.ulb.ac.be

Language: English - Date: 2013-02-19 08:53:12
77Mechanics / Collision detection / Classical mechanics / Collision / Physics engine / Elastic collision / Momentum / Game physics / André LaMothe / Physics / Video game development / Introductory physics

slide 2 gaius slide 1 gaius

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Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:50
78Physics engine / Game engine / Game physics / Computing / Science / Video game development / Collision detection / Collision

slide 1 gaius Programming Proverbs 11 Use intermediate variables properly.

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Source URL: floppsie.comp.glam.ac.uk

Language: English - Date: 2015-02-04 11:32:50
79Introductory physics / Mechanics / Simulation / Collision / Video game development / Physics / Leonidas J. Guibas / Year of birth missing

Caltech Department of Computer Science Computer

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Source URL: multires.caltech.edu

Language: English - Date: 2006-06-13 11:46:45
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